ECSTASY

Modules

Client Module Overview

The client is organized into combat-ready module groups with configuration from the launcher panel. Settings can be adjusted per module for keybinds, delays, logic mode, and constraints.

Under the hood, module behavior is coordinated through the Java payload layer while settings and live toggles are fed through a named IPC pipe from the launcher. That design keeps end-user controls clean while still enabling deep per-module configuration.

Crystal Macros

Dedicated crystal PvP actions with per-module delay, cooldown, slot, and keybind controls.

  • DoubleAnchor
  • AnchorMacro
  • CW

Sword

Sword-focused combat tools: aim assistance and automatic shield disable. Auto shield break for mace lives under Mace Macros instead.

  • AimAssist
  • AutoShieldDisable

Mace Macros

Close-range mace automation. Shield-break pressure is handled here without duplicating sword-side shield disable.

  • StunSlam

Render

World overlay: entity highlights for players and ore visibility for mining routes.

  • Player ESP
  • Ore ESP

Utility / Misc

Utility modules for survivability, inventory automation, latency handling, and automation.

  • PingSpoof
  • FastExp
  • AutoInvTotem
  • AutoTotem